


Operators in history stacks can be re-ordered, removed or changed at any time, and all adjustments propagate to the final model.Ĭontrol rigs are created using bones with automatic IK, constraints and specialized solvers like spine or tail. Each modeling operation is tracked by a construction history stack, which enables artists to work non-destructively. Subdivision modeling requires no additional operators and works directly on the polygonal geometry.

Modeling tools allow the generation of polygonal or NURBS models. Overview Īutodesk Softimage is a 3D animation application comprising a suite of computer graphics tools. On March 4, 2014, it was announced that Autodesk Softimage would be discontinued after the release of the 2015 version, providing product support until April 30, 2016. It was discontinued with the release of Softimage 2014. In February 2009, Softimage|XSI was rebranded Autodesk Softimage.Ī free version of the software, called Softimage Mod Tool, was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve's Source engine, Epic Games's Unreal Engine and others. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. Released in 2000 as the successor to Softimage|3D, Softimage|XSI was developed by its eponymous company, then a subsidiary of Avid Technology. Now owned by Autodesk and formerly titled Softimage|XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments. Autodesk Softimage, or simply Softimage ( / s ɒ f t ɪ ˈ m ɑː ʒ/) was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation.
